August 23-25th
I am noticing that the difficult thing about this task is ensuring that the sound design wasn’t just becoming too complex and turning into utter noise; it needed to still have a sense of musicality. I am also noticing that the more I work on this task, it opens the doors to even more possibilities and ideas, and I find myself getting carried away - and to be honest I am running out of time to do everything I would like to.
Into the technical side of things...
Regarding the Intergalactic Sample specifically, the main effects I have used include
Delay
Saturation
OTT compression
Sidechaining
General sampling (reversing, rearranging, chopping)
Layering rhythms and synths
Re-pitching and recolouring
The Intergalactic sample itself is spread nicely throughout the track; some recognisable and some unrecognisable. The effects listed above have all been used in either longer or very short sections of the original sample.
In terms of VST Plugins I used Serum as my primary synthesizer of choice and I often was finding that my synths needed to be more organic sounding - a lot of sounds I manage to create myself sound a little 'computerised' for my liking. For synths such as my saw wave pad synth for the chords, I was able to draw out a custom LFO and map this to a specific parameter in Serum (some synths I would map the LFO to either the wavetable position, or cutoff, or drive etc) and these techniques added a subtle yet significant amount of movement to the sound.
Below: A screenshot of Serum where the LFO has been mapped to the 'drive' knob.
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